Introduction to VMs
A few days ago an article about the Quake3 source code by Fabien Sanglard surfaced on the web and I couldn’t help wondering about id‘s use of their own VM named QVM. The article itself is really well written with lots of pointers to additional information on the game design (source code) itself, but for anyone wondering about what it actually means to write something like that on a conceptual level, this example might not be the first choice. Please don’t take this as a full article. Instead, I’m going to provide links to places on where to find the basics. You can always come back later for the improvements suggested here.